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A downloadable asset pack

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Four ready-to-use animated monsters for fantasy platformers, action RPGs and roguelikes.

Blood Orc, Blaze Elemental, Evil Eye and Man-Eater Plant - each with idle, movement, two attacks, hurt and death animations, in four colour variants. An axe-wielding orc with a war cry shockwave, a living flame that blasts fire and releases ember novas, a floating eyeball with a laser gaze and zapping eyestalks, and a carnivorous plant that bites and spits spores.

At a glance

- 4 creatures x 4 colour variants = 16 variants

- 6 animations per creature, 44 frames per variant, 704 frames in total

- Frame size 288x232 px for every creature, drawn for crisp scaling (nearest-neighbour)

- Transparent PNG, consistent lighting (top-left), limited palettes

- Commercial license: unlimited personal and commercial projects

 The creatures

EnemyTypeAnimations
Blood Orcorc warrioridle, march, axe_chop, war_cry, hurt, death
Blaze Elementalfire elementalidle, drift, fire_blast, nova, hurt, death
Evil Eyefloating beholderidle, float, laser_gaze, stalk_zap, hurt, death
Man-Eater Plantcarnivorous plantidle, sway, bite, spore_spit, hurt, death


 Colour variants

- Orc: green, stone, blood, frost

- Elemental: fire, azure, toxic, void

- Evil Eye: flesh, swamp, frost, shadow

- Plant: jungle, crimson, swamp, frost

What is in the download

- A sprite sheet for every animation, for every variant

- Atlas PNG + JSON (TexturePacker style) with fps and loop flags

- Every frame as a single PNG

- Preview GIFs of every animation

- GIMP / Aseprite palette files (.gpl)

- README per creature with pivots, fps, loop flags and import notes

- LICENSE.txt

Works with

Unity, Godot, GameMaker, Phaser, Construct, RPG Maker (sprite sheets), Defold and anything that reads PNG sprite sheets or a TexturePacker-style atlas. Quick-start settings for Unity, Godot and Phaser are in the README.

 Good to know

- Orc, elemental and evil eye are front-facing and symmetric. The plant is drawn in side view facing right (flip it to face left). Attacks and projectiles point to the right.

- Fire, lasers, spores and shockwaves are baked into the attack frames; no extra effect sprites are needed.

- Movement animations are in-place loops, so you move the sprite in your engine. The elemental and the evil eye hover; the plant is rooted and does not walk (its sway loop is an attack stance).

- Pivot is the ground line given in each creature's README.

 License

Use in unlimited personal and commercial projects (games, apps, videos, streams). You may modify and recolour the sprites. You may not resell, redistribute or share the asset files themselves (original or modified), alone or in a pack, and you may not use them to train AI models. One purchase covers one person or one studio/team. Credit is appreciated but not required.

More packs

This is part of a growing series of animated enemy packs. Follow the creator page to get notified of the next ones.

Updated 9 days ago
Published 20 days ago
StatusReleased
CategoryAssets
AuthorPulsarCP
GenrePlatformer, Role Playing
Tags2D, Animated, Enemies, Fantasy, game-assets, Monsters, Pixel Art, Sprites
AI DisclosureAI Assisted, Graphics

Purchase

Get this asset pack and 10 more for $10.00 USD
View bundle
Buy Now
On Sale!
50% Off
$6.00 $3.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Monster_Bundle_Vol5.zip 20 MB

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